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Production Budget
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6 months of on-again-off-again work.
Key Tech
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Unity Game Engine
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Visual Studio
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Expandable RPG Prototype
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Mana/Energy based combat system
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Action-Command attacking and defending
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AI enemies in combat
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AI enemy NavMesh navigation
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Different controllable characters with customizable abilities
Role
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Solo developer
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Ally swapping and following system
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Pixel Crusher’s Dialogue System
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3D Platformer movement
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Coyote timing and jump buffering
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Ice physics and ground detection
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Cinemachine
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Unity ProBuilder
Production Budget
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1 week long game jam.
Role
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Solo developer
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2D Artist
Key Tech
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Unity Game Engine
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Visual Studio
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Procedurely randomly generated dungeon
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Enemy AI and NavMesh navigation
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Player Upgrades and shop system
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Difficulty scaling
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Cinemachine
Production Budget
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6 month long project. Was hired for the last 3 months. Part-time work.
Role
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Level designer
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Gameplay programmer
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Gameplay designer
Key Tech
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Unity Game Engine
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Visual Studio
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Unity ProBuilder
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Tower control gameplay
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Puzzle-based level design

Production Budget
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6 months of on-again-off-again work.
Role
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Solo developer
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2D Artist
Key Tech
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Unity Game Engine
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Visual Studio
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Procedurally generated obstacles
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Multiple themed worlds and levels
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Puppet animation
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Difficulty scaling
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High score saving system
Production Budget
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6 months of part-time work
Role
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Solo developer
Key Tech
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Trenchbroom
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Blockout level design
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Weekly playtesting sessions
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Custom textures and lighting
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