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Production Budget

  • 6 months of on-again-off-again work.​

Key Tech

  • Unity Game Engine
  • Visual Studio
  • Expandable RPG Prototype
  • Mana/Energy based combat system
  • Action-Command attacking and defending
  • AI enemies in combat
  • AI enemy NavMesh navigation
  • Different controllable characters with customizable abilities

Role

  • Solo developer

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  • Ally swapping and following system
  • Pixel Crusher’s Dialogue System
  • 3D Platformer movement
  • Coyote timing and jump buffering
  • Ice physics and ground detection
  • Cinemachine
  • Unity ProBuilder

Production Budget

  • 1 week long game jam.

Role

  • Solo developer
  • 2D Artist

Key Tech

  • Unity Game Engine
  • Visual Studio
  • Procedurely randomly generated dungeon
  • Enemy AI and NavMesh navigation
  • Player Upgrades and shop system
  • Difficulty scaling
  • Cinemachine

Production Budget

  • 6 month long project. Was hired for the last 3 months. Part-time work.

Role

  • Level designer
  • Gameplay programmer 
  • Gameplay designer

Key Tech

  • Unity Game Engine
  • Visual Studio
  • Unity ProBuilder
  • Tower control gameplay
  • Puzzle-based level design

Production Budget

  • 6 months of on-again-off-again work.​

Role

  • Solo developer
  • 2D Artist

Key Tech

  • Unity Game Engine
  • Visual Studio
  • Procedurally generated obstacles
  • Multiple themed worlds and levels
  • Puppet animation
  • Difficulty scaling
  • High score saving system

Production Budget

  • 6 months of part-time work

Role

  • Solo developer

Key Tech

  • Trenchbroom
  • Blockout level design
  • Weekly playtesting sessions
  • Custom textures and lighting
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