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Dungeon Mole is a game designed and developed with a small team of 6 in six months of part-time work. I worked on Dungeon Mole for three of those six months as a level designer, and programmer. 

During those 3 months, the game design went through a lot of changes. At first, the game was designed as a puzzle game, but eventually, thanks to the playtests of our team's level design, we added more Tower Defense cues with a home base we had to defend and enemy bases we had to destroy with puzzles to progress further.

This project taught me many skills in teamwork on a creative project. It also helped me learn the importance of readability 

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