top of page

A Quake Multiplayer Deathmatch Map. Explore a decaying laboratory abandoned by its scientists after a freak accident occurred leaving everyone working inside dead.

I was challenged to create a multiplayer deathmatch map inside of Quake using the Trenchbroom editor to show off and improve my level design skills. From preproduction layout design and grayboxing, from playtests and iteration, all the way to the texturing and lighting, and final touches were all designed by me.

The process of creating this map went through a long playtesting phase. Lots of iterations and adjustments happened throughout the course of developing the map. This project really taught me the importance of getting good playtesters and lots of playtesting.

bottom of page



